FRIDAY, MAY 13, 2005
Playtesting

It was time for another meeting of the Usonian Games group for a bit of playtesting. Jayson worked on this month's bgdf.com design challenge, where there needed to be a manufacturing process and a neat gizmo, so he had a robot design game game with a tipping cup to determine when the game would begin. We played a few times, making suggestions and testing out the limits of the different mechanisms. We followed this up with a run through Die Wichtelmanner, the entry we make for April, and a test with the new version of Schism with much faster turns and simultaneous voting. I think it's starting to feel like a real game now, but I worry it is too related to a few other games to make it really stand out, I'd like to have a more original mechanism.

Posted by Mark @ 9:15 PM CDT [Previous] [Next]