TUESDAY, FEBRUARY 8, 2005
Munchkin Gaming

Following tradition, today we made doughnuts. As we were out of sour cream, we turned to the Joy of Cooking for a recipe for Milk Doughnuts, and they turned out tasting great! We'll have to add this recipe to the list, as we need to keep making it in future years. We ended up with about 30 doughnuts, which was perfect food for game night!

Matt showed up first, so we told a long story, convoluted story beginning with Once upon a Time, there was a younger brother banished to the dungeon, who escaped via a talking bird and found his lost sister, turned into a monster, but was restored once the ring was returned to the King. Our stories are getting weirder each time; I seriously need to practice my continuity skills. Then, it was on to Zendo for some brain-crunching Inductive logic. Adam and Priscilla joined us, and we kept to using the provided cards, so that our rules didn't get out of hand. Everyone puzzled for a while over the meaning of the sculptures, until the lightbulbs hit. Each of us had the opportunity to win once and become the Zendo master.

Burr and Natalie joined us in the middle of Zendo, so by then we were up to 8 people, and it was time to split into groups. Rarely do we get this many people, even with 16 people on the weekly mailing list. Burr suggested Munchkin, one of his favorites and one I hadn't tried yet. All but Laura and Natalie were up for some dungeon exploration, opting instead for some two-player games of Cathedral, Gobblet, Yinsh, Checkers and Perudo. Munchkin is a game related to Dungeons & Dragons, which none of us had played, but found the cards entertaining none the less. We all were trying to be the first to achieve 8 levels, through killing monsters and selling found loot. There was a lot of interaction, as you can either help someone kill their monsters, or try to make the monsters very strong and cause damage to the other players. The game was interesting in the middle, should I help or hurt, but at the end, the only real option was to hurt the player just about to win the game, in the hope that they'll be defeated, and you can survive when it's your turn. I'm sure I'll play again, and things will go faster next time around, if only there was a way to fix the "bash the leader" syndrome.

Posted by Mark @ 11:32 PM CDT [Previous] [Next]