THURSDAY, JUNE 9, 2005
Last Chance to Playtest

After last week's big night, it was a quiet night for games this tuesday. Matt and Kathleen joined us, so we brought out Modern Art for some wheeling and dealing auctions. The open bidding auctions can be frustrating but a lot of fun, not knowing how high the other player is willing to go to spoil your bid. Kathleen headed out early, so we playtested the latest incarnation of Schism. I always feel the game is getting better but there's still so much left to do, and it's hard to make all the changes without seeing how the game plays. If only I could playtest regularly, I could get the kinks out of my games faster and make them better. The compile time is so slow.

Posted by Mark @ 10:16 AM CDT [Previous] [Next]